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Welcome to the future of Anti-Cheat


You are now witness to a transformation of the entire Anti-Cheat scene. Oculus is using a brand new way of accurately detecting cheats, by using logic, mathematics, statistics and rules of physics. It is the product of about 1½ year of pre-programming, scheming, testing and theoretical brainstorming, and there is still a fair distance to the goal. This site is meant to be a proof-of-concept / demonstration platform. Oculus is targeted at the Half-Life 1 engine game Counter-Strike only. It is possible that support will be added for other HL1 mods as well as the Half-Life 2 engine Counter-Strike Source and mods.

It has recently been decided that Oculus is going to be released as a MetaMod plugin. This includes both final and testing versions. Alpha and beta builds will be released to a small group of people only, hand-picked from the users on the site. At later stages more testers are needed. If you want to participate in the testing sign-up and read more about it in the beta testing section.

The Oculus website has just been launched and therefore a lot of info and functionality is still missing. Information about the functionality and ideas behind Oculus will be added on a monthly basis. It's possible that a demonstration video or other means of demonstration of the current Alpha build will be launched as well.

Development Phase: Early Alpha Stage

Oculus AC features:

  • Automated Pattern Recognition Anti-Cheat System (APRACS)
  • Entirely heuristic approach
  • Reliable and accurate
  • Detection of cheats not even known at time of development
  • Cannot be bypassed like other client/server anti-cheats
  • Fully Serverside - No client
  • Optimized for severs
  • Automatic updating
  • Want to know more just click here for an introduction!

    The man behind Oculus: elumineX

    Comments

    Das wird wohl noch eine

    Das wird wohl noch eine weile dauern da es ja grad mal in der frühen Alphaphase sich befindet.

    ? Betta

    wann werden die beta tests vertig sein,,fals gewüncht würde mich alls einer eure betta tester anmälden thx

    Yeah, we want to close the doors before wallhackers' nose...

    When will be beta release available ?

    When will be first release?

    When will be first release?

    Хорошя идея

    Хорошя идея сделать такой анти чит, а гже его можно скачать и потестировать на своем сервере??? Заранее Спасибо.

    Disable the cheats instead of banning players using them

    I think Oculus should not ban cheaters, instead aim for
    making the cheater's cheats ineffective.

    For example when it detects a speedhack, it could
    calculate how much speed gain the player get, and then
    set the players serverside speed to a value to
    compensate for speedhack so the player gets normal
    speed.

    When it detects a aimbot, it could calculate by some means
    how much better the player gets with aimbot, and
    then degrade the player by adding random crosshair
    movements so he gets as good as he is without hack.

    For wallhack protection, it could just ignore to send
    players that are behind walls. Allow the server
    administrator to configure how harsh the wallhack
    prevention should be. So its a tradeoff between that
    some players that should be visible are invisible and
    some players that should be invisible are visible...

    For norecoil, it could just detect the recoil value, by
    measuring lengths to target and height change between
    subsuquent shots. Then it could calculate the recoil
    for the used weapon, and if the recoil is below a
    certain value, it just add a specified value upwards
    to players crosshair movement to "re-add" the recoil
    removed by the hack.

    For spinhack it could detect if the players spin a number
    of degrees per second. If this value exceeds a
    administrator set value, and the engine detect that
    this isn't something made by script or high mouse
    sensitivity setting, it could de-spin the player by
    applying a movement against the spinhack spinning with
    a equal rotation speed. The result is that the players
    spin axis get locked and the cheater needs to
    turn off his spinhack to be able to play. When he
    turns off his spinhack, he will start to spin in the
    opposite direction due to the antispinhack module
    applying opposite rotation force, and then the
    antispinhack module detects this opposite spin, which
    it detects as "spinhack turned off" and then it stops
    de-spinning the player so he can play normally. If he
    continues to spin in the opposite direction due to he
    changed the spinhack direction in his hack, when the
    spinhack despinning is turned off for a specific
    player, the despinning could then be turned on again
    in the forward direction and this locks the players
    spinning axis again and so on until the hacker turns
    off his spinhack.

    Creative, but...

    Each cheater deserves for a BAN, at least for ideology: "You wanna cheat on us - we don't want to play with you". And even cheater with disabled cheats will be too lame, too harsh and too stupid player to keep him on the server (no team-play from his side). And if Oculus would work, as you have just said, it would lag as hell, cause it would be forced to scan every player constantly + fixing hacked physics, which is impossible to work well. Quoting elumineX (Oculus main creator): "My design theory is to combine intelligent checking with intelligent times to check. What this means is that Oculus won't for example check for speedhack every game frame (playerPre/PostThink() for example)) as it just isn't necessary".

    New Idea!

    Best idea for detection the cheats are screenshots from the player and they be uploaded on a webserver!

    Re: New idea!

    AC of that kind already exists and im sure you knew it before you posted it here. Nice idea, but not yours. Anyway it's bad solution, cause it requires additional software installed on clients and it lags.

    Wonderful idea!

    Firstly we need WallHack detection for Source and HL1 engine. I'm running SRCDS and I would to test Oculus if possible.

    We hope a comes a new best AC tool

    Works hard for the noobies Cheaters! I will see they are all be banned!! NICE WORK

    Tester

    Hi, i have been scanning the net for stuff like this for hours and i would love to test it for you. I run a windows server. Thanks

    Very nice ...

    I would like to be a beta tester, if needed ;)

    I like the different approach

    I think this would be a good AC especially for servers with Internet+LAN or big LANs only. I would be happy to participate in the beta testings because o have 2-4 server where i can test it. I liked HLG because it had one of the best wallhack block & speedhack detection (i still use it in one of my LAN servers). I wish you all the best.

    This sounds very good

    This sounds very good :) Whether you are searching for test-servers, I would be very proud to test Oculus on our server.. I whish your project to be as succesfull as Detox or HLguard, or maybe more succesfull ;) Greetings from Germany!

    :)

    when its done :=)

    How long wait?

    How long wait for first release?

    Ordinary Comment

    Hey elumineX that sounds fantastic but i really can't imagine that Oculus will work 100% precisely. What if the "Oculus Engine" has a bug that identifies some good movement and wallbang tricks as a cheat? Where can the Users ask for the means of evidence? But alright this is the alpha phase and i am sure that you will merge out some "problems" or logical thoughts in the next steps. Good work so far, even i couldn't test it ;). Cya

    Error rate

    Hi RedoX. I can assure you that I am working on making Oculus as accurate as possible. However, nothing heuristic can be 100% certain. There will be rare cases where Oculus might make a mistake, such as accidentally flag a certain action as suspicious. This does not, however, mean that the player is flagged as a cheater too - in cases like wallhack it would require much more than a single suspicious action to mark a player as a cheater.

    Wallhack detection is only implemented on a basic level at the moment as it is not the primary focus of Oculus, yet. The primary focus is to eliminate blatant hackers that ruin the game like speedhackers, blatant aimbot and blatant wallhack. This allows for admins to focus on the harder decisions like subtle wallhack, anti-recoil, no-spread, subtle aimbot and so on.

    It is still to be decided exactly how Oculus is going to be released (if it is) and how certain features are going to be implemented. Therefore I cannot tell you exactly how it's going to work with evidence and the like.

    Oculus is as finished as this site is - meaning it still has a long way to go. This site will be the diary of Oculus development and from time to time I might release some kind of evidence of existence / proof-of-concept (videos, pictures, HL plugin).

    A lot of descriptions are also missing. People might not fully understand the concept and idea behind Oculus yet. I will be adding more documentation as soon as I have the time.

    Regards, elumineX

    Great Work

    I applaud you for your hardwork and find this idea very intriguing, I fully welcome it, I find it extremerlly diffcuilt to keep on observing my servers for cheaters, and frankly lost the time to get to play, as certain server like mine deathmatch attract cheaters like flys, Blatant cheaters like aimbot, which totally ruins the gameplay and which I cannot help as I cannot be there 24/7 I am assured this serversided tool would eliminate the obvious cheater, however slightly spectacle on the more pro subtle cheaters for example some cheats allow the user to shoot the head once or the body then the leg randomized, same as good high skilled player. Also would love to be apart of any beta testing.

    Beta tester

    Give Digital Warriors a crack at beta testing this for you , please get this done as the community needs a perfect no - cheat servers out there, we all are tired of all the cheaters, I run a linux based Condition zero server.. e-mail me anytime at "yocommander at yahoo dot com"
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